Yue-Ling Wong, Ph.D
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Professional Activities, Books, and Publications

NEW Books in Digital Media

  1. Yue-Ling Wong, Digital Art: Its Arts and Science, Upper Saddle River, NJ: Prentice Hall, 2009. (ISBN-10:0131757032)
  2. Yue-Ling Wong, Digital Media Primer: Digital Audio, Video, Imaging and Multimedia Programming, Upper Saddle River, NJ: Prentice Hall, 2009. (ISBN-10:0132239442)

Selected Professional Activities

  1. 2004 - 2009: Review panel, National Science Foundation (NSF) CCLI (Course, Curriculum, and Laboratory Improvement) program
  2. 2007: Chaired a special session on entertainment computing in ACM Southeastern Conference 2007
  3. 2007: Chaired the Third Annual Digital Animation Festival in ACM Southeastern Conference 2007
  4. 2006: Worked with 8th grade science and art teachers at a local school in creating class activities for learning the science of photography
  5. 2003 - 2004: Produced multimedia and 3D stereoscopic animation for two dance productions collaborated with Alban Elved Dance Company
  6. 2003 - 2004: Invited speaker on science of photography for a summer workshop, "The Science of Art," for middle-school teachers
  7. 1999 - 2005: Creative Director for Interactive Multimedia Electronic Journal (IMEJ), an electronic online journal

Categories of Undergraduate Courses Taught

Lower-level computer science courses for non-science majors:

  1. Introduction to computer programming (a new course I initiated and developed in my department) Introductory computer programming course through programming games
  2. Introduction to 3D modeling and animation: Concepts and techniques in 3D modeling and animation
  3. Overview of computer science lab: Practicum in digital image manipulation, digital audio, digital video editing, databases, and Web page creation

First Year Seminars:

Entitled "Games and Dreamers: The Rise of Computer Game Culture": The subject of interest of this seminar surrounded computer games, specifically, the formal aspects of the computer game, the computer game in society and culture, history of computer games, and the economic impact of the computer game.

Upper-level course for computer science majors:

digital media, covering the science and algorithms behind digital media

Digital art classes in the art department

 

Funded Projects

  1. 01/01/2004-12/31/2007
    Funding Agent and Funded Period: National Science Foundation
    Project Title: Integrated Digital Media Curriculum. Full development project of digital media curriculum development for multiple disciplinary interests, from art to computer science, to learn science of digital media.
    Role: Principal Investigator
  2. 01/01/2002-12/31/2003
    Funding Agent and Funded Period: National Science Foundation
    Project Title: Digital Media Curriculum Development Project. A proof-of-concept project integrating science in digital media curriculum for multiple disciplinary interests, from art to computer science.
    Role: Principal Investigator
  3. 05/01/2006-12/31/2006
    Funding Agent and Funded Period: Wake Forest University, Cross-campus Research Grant. Cross-campus collaboration with Dr. Eddie Ip (Wake Forest University School of Medicine) and Dr. Jack Rejeski (Wake Forest University Department of Health and Exercise Science). Incorporate 3D character animation in assessment of physical functioning in older adults.
    Role: Co-Investigator
  4. 01/01/2004-12/31/2004
    Funding Agent and Funded Period: Wake Forest University, Archie Grant for the Arts and Humanities
    Project Title: Digital Media Creation for a Dance Production. For electronic equipment, optics, 3D glasses, and construction of a silver screen for an interactive and 3D stereoscopic digital animation presentation in a dance production.
    Role: Principal Investigator

Selected Publications, Electronic Media, and Presentations in Digital Media

  1. Yue-Ling Wong, Digital Art: Its Arts and Science, Upper Saddle River, NJ: Prentice Hall, 2009. (ISBN-10:0131757032)
  2. Yue-Ling Wong, Digital Media Primer: Digital Audio, Video, Imaging and Multimedia Programming, Upper Saddle River, NJ: Prentice Hall, 2009. (ISBN-10:0132239442)
  3. Yue-Ling Wong, "Teaching Non-majors Computer Programming Using Games as Context and Flash ActionScript 3.0 as the Development Tools," Technical Report, 2008-1, Department of Computer Science, Wake Forest University. (pdf)
  4. Yue-Ling Wong, Jennifer Burg, "Digital Media Curriculum Development Project," NSF CCLI 2008 PI Conference, August 14, 2008, Washington, DC. (poster pdf)
  5. Edward Ip, Jack Rejeski, Anthony Pecorella, Anthony Marsh, Yue-Ling Wong, "Animation-Enhanced Adaptive Assessment of Patient Reported Outcome in Mobility Disability," ISOQOL (International Study for Quality of Life Research) Conference on Patient Reported Outcomes in Clinical Practice, June 24-26, 2007, Budapest, Hungary.
  6. Yue-Ling Wong, "Designing Digital Media Curriculum -- Challenges and Learning Principles," Society for Information Technology and Teacher Education (SITE) International Conference 2006, AACE, March 2006, Orlando, FL.
  7. Yue-Ling Wong, Jennifer Burg, and Victoria Strokanova, "Digital Media in Computer Science Curricula," ACM SIGCSE Conference, March 3-7, 2004, Norfolk, VA. (A conference of Association for Computing Machinery, Special Interest Group Computer Science Education)
  8. Yue-Ling Wong, Periodic TablETRIS, Knowledge by Design, 1998. A TETRIS-like game on the periodic table of elements.
  9. Yue-Ling Wong, Atomic Orbitals CD CD-ROM and workbook, Jones & Bartlett Publishers, 1997. The CD teaches atomic orbitals through 3D animation and scientific visualization.

Selected Publications, Electronic Media, and Presentations in Chemistry

  1. Y.L.Wong, M.P. Hubieki, C.L. Curfman, G.F. Doncel, T.C. Dudding, P.S. Savle, R.D. Gandour, "A Structure-Activity Study Of Spermicidal and Anti-HIV Properties Of Hydroxylated Cationic Surfactants," Bioorganic & Medicinal Chemistry, 10, 2002, 3599-3608.
  2. J.M. Humphrey, Y.S. Liao, A. Ali, T. Rein, Y.L. Wong, H.J. Chen, A.K. Courtney, S.F. Martin, "Enantioselective Total Syntheses Of Manzamine A And Related Alkaloids," Journal of American Chemical Society, 124, 2002, 8584-8592.
  3. A.G. King, Y.L. Wong, "Use of Electronic Pre-class Quizzes to Increase Student Preparation in General and Organic Chemistry," American Chemical Society Biennial Chemical Education Conference, August 20, 2000.
  4. S.B. King, Y.L. Wong, "Teaching NMR Spectral Interpretation on the WWW," American Chemical Society Chemical Education Conference, April 13, 1997.
  5. Yue-Ling Wong, Periodic TablETRIS, Knowledge by Design, 1998. A TETRIS-like game on the periodic table of elements.
  6. Yue-Ling Wong, Atomic Orbitals CD CD-ROM and workbook, Jones & Bartlett Publishers, 1997. The CD teaches atomic orbitals through 3D animation and scientific visualization.
  7. F.M. Menger, Y.L. Wong, "Synthesis of Defective Phospholipids," Journal of Organic Chemistry, 61, 1996, 7382-7390.
  8. S.F. Martin, J.A. Josey, Y.L. Wong, D.W. Dean, "General Method for the Synthesis of Phospholipid Derivatives of 1,2-o-diacyl-sn-glycerols," Journal of Organic Chemistry, 59, 1994, 4805-4820.
  9. S.F. Martin, Y.L. Wong, A.S. Wagman, "Design, Synthesis, and Evaluation of Phospholipid Analogs as Inhibitors of the Bacterial Phospholipase C from Bacillus Cereus," Journal of Organic Chemistry, 59, 1994, 4821-4831.
  10. A.S. Wagman, D.W. Dean, M.K. Gratchev, J.A. Josey, Y.L. Wong, S.F. Martin, "The General and Efficient Synthesis of Phospholipid Analogs as Inhibitors of Bacterial Phosphatidylcholine and Inositol Specific Phospholipase C (Bacillus Cereus)," American Chemical Society Meeting, March 13, 1994.
  11. S.F. Martin, Y.S. Liao, Y.L. Wong, T. Rein, "A Novel Approach to the Asymmetric Synthesis Of Manzamine A - Construction of the Tetracyclic ABCE Ring-system," Tetrahedron Letters, 35, 1994, 691-694.
  12. S. Hansen, E. Hough, L.A. Svensson, Y.L. Wong, S.F. Martin, "Crystal Structure of Phospholipase C from Bacillus Cereus Complexed with a Substrate Analog," Journal of Molecular Biology, 234, 1993, 179-187.