| Project:
Plan Symbols |
This project is designed to reinforce plan symbols. Drafting is communication. The floorplan is a scaled drawing, with a set of conventions of line weights, dashes and symbols to represent a set to the director, actors, designers and other technicians. | ||||
| Open Stationary Sheet
(Template) |
The basics of a space may be laid out in a stationary sheet. In the last assignment, a stationary sheet with scale, theater and Title block was created. Opening a Stationary Sheet keeps all of the information on a blank. | ||||
| Save As
It is a good idea to Rename the Template file from the beginning. Use the Save As command to create a new file name and directory. |
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| Note on Saving Files
Vectorworks tends to save files in the VectorWorks file on the Lab Machine. |
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| Layers
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A powerful tool in Vectorworks is layers.
Layers allows the organization of information. The visual analogy to layers are pieces of acetate, transparent so that you can see through the film to other drawings. If certain information is not pertinent it may be removed or made invisible. An architect might place the First Floor on one Layer, the Second floor on a second the basement on a third. In a theater drafting one might place the Theater architecture on one layer, the First act set on another layer, the Second Act set on another and the Lighting plot on another and so forth. |
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| Order of Layers
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| Layer Visibility
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| Plan View Symbols &
A Method of Working. |
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| While this set does play to the Audience on an angle, the room does
have architectural integrity, that is that the angles of the walls and
floor are all 90 degrees to each other. This simplifies the drafting
approach greatly in Vector Works.
So for the moment, we will draft this set in an normal rotation and only rotate the set once it is completed and grouped. |
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| Draft the Floor
The floor for this set is 22' x 18' deep. |
The first step is to create a rectangle for the painted masonite wooden floor. The floor treatment is an important element in containing the space of the room and it is critical that the walls and floor end at the same point. It is important to keep in mind the sizes of materials as a designer and technician and as the set is drafted, choices are being made as to how the set will be built. For instance, does the wall sit on the platform or in front of the platform? | ||||
| This Platform is 16' wide x 8' deep. | Draft the Hallway Platform
Set up the alignment tool to a corner of the floor. (keep in mind that this will be made from "stock" platforms) |
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| Porch Platform | There is an exterior door and porch at the end of the hallway, 3' wide
by 4' deep.
Center this platform on the SR side of the hall platform. |
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| Align Objects
[control] += |
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| Group
[control] + G |
The Group command would be good to ensure that the elements of this
platform remain together. Use the mouse to marquee the elements of
this platform.
(The entire object must be selected to be included in the group, and remember to start the marquee off of any object or it will be selected and moved.) |
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| Staircase
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Create a rectangle for the first stair.
It is often most efficient to create an object in aligned to an existing object in a drawing and then move the object to its location. Create a rectangle for the first stair. For align the corners. Keeping the object selected, Use the [command] + M to bring up the Move Dialog box. The stairs start 6' over (X direction) and move it -1" down (Y direction) to allow for the wall to rest on the platform. |
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| Duplicate Array
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| Designating stair heights |
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| Landing Platform | Create a landing platform 3' deep and 6' deep. | ||||
| Escape stairs &
Ramp |
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| Change Default Attributes
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Clicking on the attributes bar with no object selected changes the
default.
As we will be drawing a series of walls it is useful to change the default. A wall is a heavy weight line so increase the line width to 12. For the purposes of clarity I am making the walls Red examples and have included the grid. |
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| Draft A Wall
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Select the Rectangle tool to create a symbol for a wall.
I like to use the rectangle tool as there is a range of editing tools that may be used on a rectangle and it may be extruded into a 3 dimensional object. |
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| Hall Flat | Draft a wall section using 1 thickness which is the thickness of a
conventional hard covered flat.
Create a rectangle that is 1" deep by 12' and place that wall on the back edge of the hallway platform. |
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| Back of the Room | Draft a wall that is 22' feet long by 1" deep and place that in front of the hallway platform. | ||||
| Create an Arch
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One method of creating the opening is to use the clip surface to divide
the wall. Create a new rectangle 2 feet deep and 8' wide aligned
with the outside edge of the 22' wall.
Move that new rectangle 1'3" inside. Clip surface and delete the 8' rectangle.
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| Draft the symbol for a Doorway. | Examine a doorway. How wide is an exterior door? and interior
door? A commercial door?
What side is the door hinged on? Does a doorway swing into a room? What direction does a stage door swing? |
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| Create the exterior door
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| Rotate Tool
The door hinges on the upstage side and opens in. The drafting convention is to show the door ajar. |
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| Arc Attributes
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| Exterior Door
Completed . |
Group the Elements of the Door and frame.
Sight lines: Once the set is rotated, the designer will need to make sure that the back of this unit is not visible. |
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| Study Doors
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| Window Flat
While there is not a window in the original design, for the purposes of this project we will create one in the downstage flat. |
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| Mantle &
Hearth |
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| Firebox
& Polygon Tool |
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| Remember to Save
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It is a good thing to save your work periodically. My personal
way of working on a design is to give each new save a new decimal point,
so I know which is the most recent and I have multiple copies of design
if desire to return to an earlier version.
In preferences, there can be a prompt to save periodically. |
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| Classes
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Classes are similiar to Layers as they are a powerful tool in making
controling visiblity of different aspects of a drawing. An object may be
assigned a class. That class can be made a different color or
made visibile or invisible.
An example of Class might be Furniture on a set. That information is vital to a stage mangager or director but might be in the way to a Tecnical Director. Or some elements of the Theater might be containted in a class that could be invisible if the production did not require it. An example of this might be the Annular ring or Traps. |
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| The class list is just to the right of the layers blank towards the
right end of the menubar.
The active class is visible in this window. An object created will automatically go into that class and asorb the class attributes. |
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| Class Manager
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| Create New Class
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| Select a Class
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| Changing the Class assignment of an object
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| Furniture
Create Shapes for the fruniture that is in the photograph. Place those objects on your floorplan. |
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| Dimensions
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| Constrained Dimension Tool
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| Unconstrained Dimensions
This tool allows for "diagonal" measurements. |
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| Angular Dimensions
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| Leader Lines |
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| Group | |||||
| Layer Visibility | |||||
| Rotate | |||||
| Nudge
[control] + , |
Nudge is a useful tool. Select an object or group. Using
the [control]+, will activate the arrow keys to the right of the keyboard.
These keys will "nudge" move the selected objects one pixel at a time.
The amount that the object is moved is dependent on the screen Zoom. If you want to be precise, enlarge the zoom on the screen. This Command may also be found under the Tool -- Move-- Nudge. |
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| Save:
Under the File Menu Select Save As |
At this point it is a good idea to save the file.
Enter a new filename and Click on the Save button. |
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| Print this project. | |||||
| Terms and operations from Chapter
4
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