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Syllabus
Note: If you have a disability that may require an accommodation
for taking this course, please contact the Learning Assistance Center
(758-5929) within the first two weeks of the semester.
Course Objectives:
- To understand how a signal is converted from analog to digital form
through appropriate sampling and quantization.
- To learn efficient algorithms
for transforming, encoding, and compressing multimedia files.
- To learn
the standards and compression techniques of commonly-used file formats
such as GIF, JPEG, MPEG, etc.
- To know the bandwidth limitations of
commonly-used networks and services and the amount of data typically
transferred by different
digital media
files.
- To learn the basic concepts and techniques for processing
image, sound, and video files, including vector vs. raster
graphics,
sampling and subsampling,
resolution, color representation, aliasing, dithering, streaming
media, frame rates, synchronization, etc.
- To
apply these concepts and techiques to process and transform images
with photographic image processing programs such as
Adobe Photoshop and
vector graphics programs such as Freehand.
- To apply these
concepts and techiques to process and transform sound files with
sound processing programs such
as Adobe Audition.
- To learn to create music with loops using
music creation programs such as Acid Pro.
- To learn how to process
and transform video with video processing programs such as Adobe
Premiere.
- To learn the basics of video streaming and video
servers.
- To learn and practice interactive multimedia
development and delivery using multimedia authoring
software
such as Macromedia Director and Flash.
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Supplies:
- DVD-R, DVD-RW, CD-R, or CD-RW disc: one disc for the video assignment.
Note: It's DVD-R or DVD-RW, not the DVD+R or DVD+RW.
- Some backup or
secondary storage: for examples, several of CD-R, CD-RW, or DVD-RW,
so you can back up your files and keep a copy of
your files after this course is over. (All the student files on the
Digital Media Lab computers will be removed after this course is
over.).
Software:
Software you will use in this course: Adobe Photoshop CS, Adobe Premiere
Pro, Macromedia Director MX (or MX2004), Flash MX (or MX2004), Freehand MX
(or Adobe Illustrator CS), Adobe Audition, Acid Pro, DVD authoring software.
The software availability will
be discussed
in class, and can be downloaded from here.
Textbook: Curriculum materials developed by Dr. Yue-Ling
Wong and Dr. Jennifer Burg. The links to the materials are found in the
Materials section here. They are also available at:
http://digitalmedia.wfu.edu site
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Evaluation:
40%: three quizzes and one final exam
30%: exercises and worksheets
30%: term project
Additional requirements for graduate students:
- Additional in-depth reading and additional exam questions
- Follow-up improvements on term project
- Make the term project Web-accessible in addition to creating
an executable.
- Incorporate three of the
following criteria in term project:
- real-time networked two-player game
- CGI to retrieve and collect
scores of the game
- OOP in Lingo
- 3D Lingo
- AI algorithms
- joystick xtra or other advanced xtras that provide the
ability to communicate with devices connected to the computer
through the serial port, parallel port or
USB serial adapter.
- advanced algorithms you have learned in other CSC courses
(discuss with Dr. Wong about your idea first)
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