CSC 361/661    Digital Media
Dr. Yue-Ling Wong & Dr. Jennifer Burg

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Syllabus

Course Objectives:

  • To understand how a signal is converted from analog to digital form through appropriate sampling and bit depth.
  • To learn efficient algorithms for transforming, encoding, and compressing multimedia files.
  • To learn the standards and compression techniques of commonly-used file formats such as GIF, JPEG, MPEG, etc.
  • To know the bandwidth limitations of commonly-used networks and services and the amount of data typically transferred by different digital media files.
  • To learn the basic concepts and techniques for processing image, sound, and video files, including vector vs. raster graphics, sampling and subsampling, resolution, color representation, aliasing, dithering, streaming media, frame rates, synchronization, font managers, etc.
  • To apply these concepts and techiques to process and transform images with photographic image processing programs such as Adobe Photoshop and vector graphics programs such as Freehand.
  • To apply these concepts and techiques to process and transform sound files with sound processing programs such as CoolEdit.
  • To learn to create music with loops using music creation programs such as Acid Pro.
  • To learn how to process and transform video with video processing programs such as Adobe Premiere.
  • To learn the basics of video streaming and video servers.
  • To learn and practice interactive multimedia development and delivery using multimedia authoring software such as Macromedia Director and Flash.

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Supplies:

  • DVD-R, DVD-RW, CD-R, or CD-RW disc: one disc for the video assignment. Note: It's DVD-R or DVD-RW, not the DVD+R or DVD+RW.
  • Some backup or secondary storage: for examples, several of CD-R, CD-RW, or DVD-RW, so you can back up your files and keep a copy of your files after this course is over. (All the student files on the Digital Media Lab computers will be removed after this course is over.).

Software:
Software you will use in this course: Adobe Photoshop 7 or (CS), Adobe Premiere 6.5, Macromedia Director 8.5 (or MX), Freehand 10, Flash MX, CoolEdit 2000 (or Adobe Audition), Acid Pro, DVD authoring software. The software availability will be discussed in class, and can be downloaded from the Syllabus page at http://www.wfu.edu/~ylwong/courses/2004spring-csc361-661/index.html

Textbook: Digital Multimedia by Nigel Chapman and Jenny Chapman

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Evaluation:

40%: quizzes and exams
30%: exercises and worksheets
30%: Term Project

Additional requirements for graduate students:

  • Readings/exams
  • Additional in-depth reading and additional exam questions
  • Term Project
    • real-time networked two-player game
    • CGI to retrieve and collect scores of the game
    • use of OOP in Lingo
    • follow-up exercises on project

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Copyright © Dr.Yue-Ling Wong, Wake Forest University.