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Syllabus
Course Objectives:
- To understand how a signal is converted from analog to digital form
through appropriate sampling and bit depth.
- To learn efficient algorithms
for transforming, encoding, and compressing multimedia files.
- To learn
the standards and compression techniques of commonly-used file formats
such as GIF, JPEG, MPEG, etc.
- To know the bandwidth limitations of
commonly-used networks and services and the amount of data typically
transferred by different
digital media
files.
- To learn the basic concepts and techniques for processing
image, sound, and video files, including vector vs. raster
graphics,
sampling and subsampling,
resolution, color representation, aliasing, dithering, streaming
media, frame rates, synchronization, font managers, etc.
- To
apply these concepts and techiques to process and transform images
with photographic image processing programs such as
Adobe Photoshop and
vector graphics programs such as Freehand.
- To apply these
concepts and techiques to process and transform sound files with
sound processing programs such
as CoolEdit.
- To learn to create music with loops using
music creation programs such as Acid Pro.
- To learn how to process
and transform video with video processing programs such as Adobe
Premiere.
- To learn the basics of video streaming and video
servers.
- To learn and practice interactive multimedia
development and delivery using multimedia authoring
software
such as Macromedia Director and Flash.
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Supplies:
- DVD-R, DVD-RW, CD-R, or CD-RW disc: one disc for the video assignment.
Note: It's DVD-R or DVD-RW, not the DVD+R or DVD+RW.
- Some backup or
secondary storage: for examples, several of CD-R, CD-RW, or DVD-RW,
so you can back up your files and keep a copy of
your files after this course is over. (All the student files on the
Digital Media Lab computers will be removed after this course is
over.).
Software:
Software you will use in this course: Adobe Photoshop 7 or (CS), Adobe Premiere
6.5, Macromedia Director 8.5 (or MX), Freehand 10, Flash MX, CoolEdit 2000
(or Adobe Audition), Acid Pro, DVD authoring software. The software availability
will be discussed in class, and can be downloaded from the Syllabus page
at http://www.wfu.edu/~ylwong/courses/2004spring-csc361-661/index.html
Textbook: Digital Multimedia by Nigel Chapman and Jenny
Chapman
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Evaluation:
40%: quizzes and exams
30%: exercises and worksheets
30%: Term Project
Additional requirements for graduate students:
- Readings/exams
- Additional in-depth reading and additional exam questions
- Term Project
- real-time networked two-player game
- CGI to retrieve and collect
scores of the game
- use of OOP in Lingo
- follow-up exercises on project
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