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Assignments
3D Program Interface Worksheet: For 3ds max students,
right-click here to download the Tutorial Help file.
Completed Assignment 1 Math & programming
assignment: build and rotate a stick figure around the Y-axis by
using arrays and the transformation matrix.
Due: Jan 17, 2004 (Sat). Email the .fla Flash file
to Dr. Wong.
Objectives: This exercise is
to complement the textbook material, sections 3.2 – 3.4 (pp.
80-84) to help you:
1. Learn to locate and think about points in 3-D space in terms of their
XYZ coordinates.
2. Learn to create and edit lists of numbers that represent XYZ spaces by
building a simple stick figure.
3. Apply transformation matices to rotate the stick figure you build.
Description: Click here to
download the description. You need to use Macromedia Flash MX or
MX 2004 for this assignment; you can download and install the trial
version. Click here to download the Flash MX 2004 installer.
Click here to see the
starting script so you can copy and paste it.
Completed Assignment: Click here to
see an example of the completed assignment.
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Assignment 2 Part I Tutorial
lessons on 3ds max or Maya: Bouncing Ball Animation Part I
Due: Jan 24, 2004 (Sat)
Objectives: Tutorial lesson on 3ds max or Maya.
Description:
For 3ds students: in 3ds max, choose Help > Tutorials,
look up and complete the following two tutorials. If you would
like to print the tutorials or read them on your Thinkpad before
going to the digital media lab, you can download 3ds
max 5 tutorials.
- Bouncing Ball
- Modeling a chess set (Pawn, Rook, and Bishop
only; Knight is optional)
For Maya students: Learning Maya 5 | Foundation: Lessons
1 & 2
Completed Animation: see the Completed Assignment
for Part II below.
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Assignment 2 Part II Tutorial
lessons on 3ds max or Maya: Bouncing Ball Animation Part II
Due: Jan 31, 2004 (Sat)
Description:
For 3ds students: Click here for
the material.
For Maya students: Learning Maya 5 | Foundation: Lessons
3 & 4
Examples of Completed Animation: For 3ds
max; for Maya
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Assignment 3 Part I Tutorial
lessons on 3ds max or Maya: Jack-in-the-box Animation Part I
Due: Feb 7, 2004 (Sat)
Description:
For 3ds students: Discreet 3ds max 5
Courseware Fundamentals: Chapter 5 (Jack-in-the-box)
For Maya students: Learning Maya 5 | Foundation:
Lessons 7 & 8
Completed Animation: see the Completed Assignment
for Part II below.
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Assignment 3 Part II Tutorial lessons on 3ds max or
Maya: Jack-in-the-box Animation Part II
Due: Feb 14, 2004 (Sat)
Description:
For 3ds students: Click here for
the material.
For Maya students: Learning Maya 4.0:
Lessons 9, 10 & 11
(The props in the scene, including the ball and the 3 cubes
are optional. You can skip those if you choose to. Those
are "Add some props" on p.197 & "3
Texture the props" on p. 206.)
Examples of Completed Animation: For 3ds
max; for Maya
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Assignment 4:
Final Project Proposal
Due: Feb 12, 2004 (Thu)
How to Turn in: Email to me
Description: A one- to two-page write-up to describe
your 3D animation ideas for the final project. Try to include answers
to the following questions as much as possible. These questions help
you to think and plan for your project.
- What is your animation about? Describe it
like the Storyboard page at the beginning of each project in the Learning
Maya book. Are there any overall story/plot/storyboard of
your animation project? (You don't have to have a story or plot
for this project. But if you do, describe it a little. Better yet,
also sketch it out as thumbnails on paper with pencil like the
storyboard.)
- What is the approximate length of the animation
you are planning for the project?
- Will there be one scene or multiple scenes?
- What will the 3d objects be in your scene?
- Which object(s) are you going to create?
How do you plan to model them? Polygons, NURBS, subdivision, or
the combination?
- What is your plan to obtain the other objects
that you are not going to model yourself?
- Which object(s) are you going to animate?
- How are you going to animate them? What types
of animation?
- Are there any materials and texture of the
objects in the scene, cameras, or lights playing significant roles
for your animation?
- Are there any special effects you plan to
include, such as fog, lens flare, fire, sparks, underwater scene,...?
- Is there any image mapping for the objects
or backdrop for the scene? How are you going to get the images?
- Are there any topics or types of case studies
you would like me to discuss in class that will help you to get
more ideas of how to work on the project? (We have about 2 class
periods for case studies.)
Assignment 5: Network Rendering (if time allows)
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